Sunday, October 13, 2013

Blog Post 8- New Tools for New Teachers

Jamie and I found many 21st century tools being used in classrooms today. And out of them, there are two tools that we both really like. We both learned about them from the sources listed, and so the information about them is communal knowledge that we share. The explanation on how we will implement one of them in our classrooms, however, is separate. Since Jamie was more intrigued with GIF’s she wrote about how she would use them in her classroom. Since I was more interested in video games, I wrote about how I would use them in my classroom.

Jamie found a fun technology tool which would be great for her elementary classroom called Creating a GIF. GIFs are somewhat hard to explain with words, so Jamie created one to illustrate what they are. Below is Jamie's GIF.

Jamie's GIF

Jamie-

I did not know anything about GIFs until my second C4T. I commented on Mary’s blog post Experimenting with GIFs. She posted four GIFs she and her classmate created together, and they are quite entertaining.

I think this would be an excellent tool for my elementary classroom. The students could brainstorm and think of what they want to use in their GIF. Then the students can either take pictures of the object or subject they want to use, or download pictures off the internet. The students can go to gifmaker.me. They can upload their pictures and move them around as they wish. Then they can decide which speed they want the GIF to be, and they can save it to the computer.

Students could use this in the classroom as a group project. They would get separated into groups and go out and take pictures together. This will get the students involved with technology, as well as taking pictures. The students would use their creativity and create a GIF to post on their blog or you tube.

Video Games

Another 21st century tool that we discovered being used are video games. Thomas has always considered that video games sometimes receive harsh scrutinizing views because some of them are violent. However, it would interesting if students could learn without realizing it, and Thomas thinks video games could be used to achieve this.

Thomas found an article titled Level Up: Video Games Are The New Educational Hack. It discusses specific topics on how video games are now being use in education. The article focuses on two different ideas that have been implemented.

The first is The National STEM Video Game Challenge, which promotes students to make their own video games and submit them in a competition. The point of this is to get students interested in technology and engineering. They learn code and build video game platforms on their own. It requires a lot of thought and knowledge to create a video game, and this innovation is quite impressive.

The second focuses on the use of a videogame playing to teach students. They give a specific example created by The Mind Research Institute’s ST Math. The video game teaches math by showing math in motion, and having students solve the problems. Being able to see how math works is very important, and video games can allow a broader spectrum to be seen by students than traditional methods allow.

Whether it is creating them or utilizing them to teach different subjects, video games are becoming a great tool for teachers to use. We are excited to see what direction they will take.

Thomas-

I am excited to see what developments have been made for video games by the time I start teaching. They are constantly getting more and more advanced. I would love to be able to tap into them as an effective tool to teach with. However, I wouldn’t want my students to know they were learning as much as they would be.

At the moment I do not believe there is a game out there that subtly allows students to gain math skills. But I’m certain it could be done. Many popular video games are problem/puzzle solving games. They require you to think to solve them, and yet they are fun because of this challenge.

So, I would love a video game that would require us to solve physical mathematics problems, but in a way that didn’t feel like we were solving math. The game would need to be fun, have a plot line that intrigues people, requires other kinds of puzzle solving alongside solving math problems, and be good enough to make the learning subtle.

Since we don’t have that at the moment, I can settle for the technology we have now. I would like to find video games that required students to do math and would love for that to be their homework. “Get through level 5 by Sunday” or “Go to this area and do problems such and such to unlock your quiz for next week.” Again, I slip into a dream that hasn’t been achieved. But even though I know the technology isn’t quite there... yet, just having them working on problems in a video game would be enough. After all, the goal for math homework is practice. I can’t wait to use them.

1 comment:

  1. Thomas, I really enjoyed reading this post. I never really thought about video games being used as a learning tool in the classroom. This is a great idea though if the concept can be taught this way. So many students these days love video games and it would be an awesome way to teach them by using something that they love and already know how to use. This would be a very engaging tool for students. Great job!

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